Co-Creative Map Maker
Experimental tool exploring how LLMs can assist designers in procedural terrain generation without removing user agency.
I build interactive systems and work on unique experiences.
I am a Computer Science Game Design student at UC Santa Cruz, I am interested in working in Human-Computer Interaction (HCI) and interface design. I am interested in researching how tools like LLMs can act as collaborative partners.
Experimental tool exploring how LLMs can assist designers in procedural terrain generation without removing user agency.
Mechanic-driven adventure game where player input directly alters the environment state through a painting interface.
Developed control scripts for robotic arm manipulation, focusing on precision movement and automated task sequences.
Open-source controller implementing complex surface normal calculations and friction mechanics for free-form climbing.